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Float16.cuh
1 /**
2 * Copyright (c) 2015-present, Facebook, Inc.
3 * All rights reserved.
4 *
5 * This source code is licensed under the BSD+Patents license found in the
6 * LICENSE file in the root directory of this source tree.
7 */
8
9 // Copyright 2004-present Facebook. All Rights Reserved.
10
11 #pragma once
12
13 #include <cuda.h>
14 #include "../GpuResources.h"
15 #include "DeviceTensor.cuh"
16
17 // For float16, We use the half datatype, expecting it to be a struct
18 // as in CUDA 7.5.
19 #if CUDA_VERSION >= 7050
20 #define FAISS_USE_FLOAT16 1
21
22 // Some compute capabilities have full float16 ALUs.
23 #if __CUDA_ARCH__ >= 530
24 #define FAISS_USE_FULL_FLOAT16 1
25 #endif // __CUDA_ARCH__ types
26
27 #endif // CUDA_VERSION
28
29 #ifdef FAISS_USE_FLOAT16
30 #include <cuda_fp16.h>
31 #endif
32
33 namespace faiss { namespace gpu {
34
35 #ifdef FAISS_USE_FLOAT16
36
37 // 64 bytes containing 4 half (float16) values
38 struct Half4 {
39 half2 a;
40 half2 b;
41 };
42
43 inline __device__ float4 half4ToFloat4(Half4 v) {
44 float2 a = __half22float2(v.a);
45 float2 b = __half22float2(v.b);
46
47 float4 out;
48 out.x = a.x;
49 out.y = a.y;
50 out.z = b.x;
51 out.w = b.y;
52
53 return out;
54 }
55
56 inline __device__ Half4 float4ToHalf4(float4 v) {
57 float2 a;
58 a.x = v.x;
59 a.y = v.y;
60
61 float2 b;
62 b.x = v.z;
63 b.y = v.w;
64
65 Half4 out;
66 out.a = __float22half2_rn(a);
67 out.b = __float22half2_rn(b);
68
69 return out;
70 }
71
72 // 128 bytes containing 8 half (float16) values
73 struct Half8 {
74 Half4 a;
75 Half4 b;
76 };
77
78 /// Returns true if the given device supports native float16 math
79 bool getDeviceSupportsFloat16Math(int device);
80
81 /// Copies `in` to `out` while performing a float32 -> float16 conversion
82 void runConvertToFloat16(half* out,
83 const float* in,
84 size_t num,
85 cudaStream_t stream);
86
87 /// Copies `in` to `out` while performing a float16 -> float32
88 /// conversion
89 void runConvertToFloat32(float* out,
90 const half* in,
91 size_t num,
92 cudaStream_t stream);
93
94 template <int Dim>
95 void toHalf(cudaStream_t stream,
96 Tensor<float, Dim, true>& in,
97 Tensor<half, Dim, true>& out) {
98 FAISS_ASSERT(in.numElements() == out.numElements());
99
100 // The memory is contiguous (the `true`), so apply a pointwise
101 // kernel to convert
102 runConvertToFloat16(out.data(), in.data(), in.numElements(), stream);
103 }
104
105 template <int Dim>
106 DeviceTensor<half, Dim, true> toHalf(GpuResources* resources,
107 cudaStream_t stream,
108 Tensor<float, Dim, true>& in) {
109 DeviceTensor<half, Dim, true> out;
110 if (resources) {
111 out = std::move(DeviceTensor<half, Dim, true>(
112 resources->getMemoryManagerCurrentDevice(),
113 in.sizes(),
114 stream));
115 } else {
116 out = std::move(DeviceTensor<half, Dim, true>(in.sizes()));
117 }
118
119 toHalf<Dim>(stream, in, out);
120 return out;
121 }
122
123 template <int Dim>
124 void fromHalf(cudaStream_t stream,
125 Tensor<half, Dim, true>& in,
126 Tensor<float, Dim, true>& out) {
127 FAISS_ASSERT(in.numElements() == out.numElements());
128
129 // The memory is contiguous (the `true`), so apply a pointwise
130 // kernel to convert
131 runConvertToFloat32(out.data(), in.data(), in.numElements(), stream);
132 }
133
134 template <int Dim>
135 DeviceTensor<float, Dim, true> fromHalf(GpuResources* resources,
136 cudaStream_t stream,
137 Tensor<half, Dim, true>& in) {
138 DeviceTensor<float, Dim, true> out;
139 if (resources) {
140 out = std::move(DeviceTensor<float, Dim, true>(
141 resources->getMemoryManagerCurrentDevice(),
142 in.sizes(),
143 stream));
144 } else {
145 out = std::move(DeviceTensor<float, Dim, true>(in.sizes()));
146 }
147
148 fromHalf<Dim>(stream, in, out);
149 return out;
150 }
151
152 half hostFloat2Half(float v);
153
154 #endif // FAISS_USE_FLOAT16
155
156 } } // namespace