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fp16_emu.cu
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD+Patents license found in the
* LICENSE file in the root directory of this source tree.
*/
// from Nvidia cuDNN library samples; modified to compile within faiss
#include "fp16_emu.cuh"
namespace faiss { namespace gpu {
/*
* Copyright 1993-2014 NVIDIA Corporation. All rights reserved.
*
* NOTICE TO LICENSEE:
*
* This source code and/or documentation ("Licensed Deliverables") are
* subject to NVIDIA intellectual property rights under U.S. and
* international Copyright laws.
*
* These Licensed Deliverables contained herein is PROPRIETARY and
* CONFIDENTIAL to NVIDIA and is being provided under the terms and
* conditions of a form of NVIDIA software license agreement by and
* between NVIDIA and Licensee ("License Agreement") or electronically
* accepted by Licensee. Notwithstanding any terms or conditions to
* the contrary in the License Agreement, reproduction or disclosure
* of the Licensed Deliverables to any third party without the express
* written consent of NVIDIA is prohibited.
*
* NOTWITHSTANDING ANY TERMS OR CONDITIONS TO THE CONTRARY IN THE
* LICENSE AGREEMENT, NVIDIA MAKES NO REPRESENTATION ABOUT THE
* SUITABILITY OF THESE LICENSED DELIVERABLES FOR ANY PURPOSE. IT IS
* PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND.
* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THESE LICENSED
* DELIVERABLES, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY,
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* SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY
* DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS
* ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THESE LICENSED DELIVERABLES.
*
* U.S. Government End Users. These Licensed Deliverables are a
* "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT
* 1995), consisting of "commercial computer software" and "commercial
* computer software documentation" as such terms are used in 48
* C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government
* only as a commercial end item. Consistent with 48 C.F.R.12.212 and
* 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), all
* U.S. Government End Users acquire the Licensed Deliverables with
* only those rights set forth herein.
*
* Any use of the Licensed Deliverables in individual and commercial
* software must include, in the user documentation and internal
* comments to the code, the above Disclaimer and U.S. Government End
* Users Notice.
*/
// Host functions for converting between FP32 and FP16 formats
// Paulius Micikevicius (pauliusm@nvidia.com)
half1 cpu_float2half_rn(float f)
{
half1 ret;
union {
float f;
unsigned u;
} un;
un.f = f;
unsigned x = un.u;
unsigned u = (x & 0x7fffffff), remainder, shift, lsb, lsb_s1, lsb_m1;
unsigned sign, exponent, mantissa;
// Get rid of +NaN/-NaN case first.
if (u > 0x7f800000) {
ret.x = 0x7fffU;
return ret;
}
sign = ((x >> 16) & 0x8000);
// Get rid of +Inf/-Inf, +0/-0.
if (u > 0x477fefff) {
ret.x = sign | 0x7c00U;
return ret;
}
if (u < 0x33000001) {
ret.x = (sign | 0x0000);
return ret;
}
exponent = ((u >> 23) & 0xff);
mantissa = (u & 0x7fffff);
if (exponent > 0x70) {
shift = 13;
exponent -= 0x70;
} else {
shift = 0x7e - exponent;
exponent = 0;
mantissa |= 0x800000;
}
lsb = (1 << shift);
lsb_s1 = (lsb >> 1);
lsb_m1 = (lsb - 1);
// Round to nearest even.
remainder = (mantissa & lsb_m1);
mantissa >>= shift;
if (remainder > lsb_s1 || (remainder == lsb_s1 && (mantissa & 0x1))) {
++mantissa;
if (!(mantissa & 0x3ff)) {
++exponent;
mantissa = 0;
}
}
ret.x = (sign | (exponent << 10) | mantissa);
return ret;
}
float cpu_half2float(half1 h)
{
unsigned sign = ((h.x >> 15) & 1);
unsigned exponent = ((h.x >> 10) & 0x1f);
unsigned mantissa = ((h.x & 0x3ff) << 13);
if (exponent == 0x1f) { /* NaN or Inf */
mantissa = (mantissa ? (sign = 0, 0x7fffff) : 0);
exponent = 0xff;
} else if (!exponent) { /* Denorm or Zero */
if (mantissa) {
unsigned int msb;
exponent = 0x71;
do {
msb = (mantissa & 0x400000);
mantissa <<= 1; /* normalize */
--exponent;
} while (!msb);
mantissa &= 0x7fffff; /* 1.mantissa is implicit */
}
} else {
exponent += 0x70;
}
union {
int i;
float f;
} un;
un.i = ((sign << 31) | (exponent << 23) | mantissa);
return un.f;
}
} } // namespace