<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>

<doc>
   <title>Networking</title>

   <!-- ************************************************************************* -->

   <body>
      <br/><br/>
      <p>
      To use any of these objects all you need to do is #include the file indicated in the 
      short section about the component you would like to use. Pick which implementation you 
      would like and typedef it to something nice. Here is an example of creating a typedef for 
      a linker using the first kernel implementation. <br/>
      <tt>typedef dlib::linker::kernel_1a linker1;</tt> 
      </p>

   </body>

   <!-- ************************************************************************* -->

   <menu width="150">
      <top>
         <section>
            <name>Objects</name>
            <item>linker</item> 
            <item>server</item> 
            <item>bridge</item> 
            <item>sockstreambuf</item> 

         </section>

      </top>

   </menu>

   <!-- ************************************************************************* -->
   <!-- ************************************************************************* -->
   <!-- ************************************************************************* -->

   <components>
   
      
   <!-- ************************************************************************* -->
      
      <component checked="true">
         <name>linker</name>
         <file>dlib/linker.h</file>
         <spec_file>dlib/linker/linker_kernel_abstract.h</spec_file>
         <description>
            This object represents something that takes two connections and lets
            them talk to each other.  ie. any incoming data from one connection is
            passed unaltered to the other and vice versa.         
         </description>
         
         <implementations>
            <implementation>
               <name>linker_kernel_1</name>
               <file>dlib/linker/linker_kernel_1.h</file>
               <description> 
                  This implementation is done just using the objects defined in the 
                  <a href="api.html#sockets">sockets</a> and <a href="api.html#threads">threads</a> packages.
               </description> 
    
               <typedefs>
                  <typedef>
                     <name>kernel_1a</name>
                     <description>is a typedef for linker_kernel_1</description>
                  </typedef>
               </typedefs>                
               
            </implementation> 
                     
         </implementations>
                        
      </component>
      
   <!-- ************************************************************************* -->
      
      <component>
         <name>bridge</name>
         <file>dlib/bridge.h</file>
         <spec_file link="true">dlib/bridge/bridge_abstract.h</spec_file>
         <description>
            This object is a tool for bridging a <a href="other.html#pipe">pipe</a> object between
            two network connected applications.  
         </description>
         <examples>
            <example>bridge_ex.cpp.html</example>
         </examples>
      </component>
      
   <!-- ************************************************************************* -->
      
      <component checked="true">
         <name>server</name>
         <file>dlib/server.h</file>
         <spec_file>dlib/server/server_kernel_abstract.h</spec_file>
         <description>
                This object represents a server that listens on a port and spawns new
                threads to handle each new connection. It also manages the connections
                and threads for you.
         </description>

         <examples>
            <example>sockets_ex.cpp.html</example>
            <example>sockstreambuf_ex.cpp.html</example>
            <example>server_http_ex.cpp.html</example>
         </examples>
         
         <implementations>
            <implementation>
               <name>server_kernel_1</name>
               <file>dlib/server/server_kernel_1.h</file>
               <description> 
                  This implementation is done using the objects defined in the 
                  <a href="api.html#sockets">sockets</a> and <a href="api.html#threads">threads</a> packages.
                  It also uses a <a href="containers.html#set">set</a> to keep track of the connections.
               </description> 
    
               <typedefs>
                  <typedef>
                     <name>kernel_1a</name>
                     <description>is a typedef for server_kernel_1 that uses set_kernel_1a</description>
                  </typedef>
               </typedefs>                
               
            </implementation> 
                     
         </implementations>
                        
        
         <extensions>
            <extension>
               <name>iostream</name>
               <spec_file>dlib/server/server_iostream_abstract.h</spec_file>
               <description> 
                This extension redefines the on_connect() function so that
                instead of giving you a connection object you get an istream 
                and ostream object.
               </description> 

               <implementations>
                  <implementation>
                     <name>server_iostream_1</name>
                     <file>dlib/server/server_iostream_1.h</file>
                     <description> 
                        This is implemented in the obvious way using the <a href="#sockstreambuf">sockstreambuf</a> object.
                     </description> 

                     <typedefs>
                        <typedef>
                           <name>iostream_1a</name>
                           <description>is a typedef for server_kernel_1a extended by server_iostream_1 that uses
                              sockstreambuf_kernel_2a</description>
                        </typedef>
                     </typedefs>                
                     
                  </implementation> 


               </implementations>
   
            </extension>

            <extension>
               <name>http</name>
               <spec_file>dlib/server/server_http_abstract.h</spec_file>
               <description> 
                This extension turns the server object into a simple HTTP server.
               </description> 

               <examples>
                  <example>server_http_ex.cpp.html</example>
               </examples>

               <implementations>
                  <implementation>
                     <name>server_http_1</name>
                     <file>dlib/server/server_http_1.h</file>
                     <description> 
                        This is implemented in the obvious way.
                     </description> 

                     <typedefs>
                        <typedef>
                           <name>http_1a</name>
                           <description>is a typedef for server_iostream_1a extended by server_http_1 </description>
                        </typedef>
                     </typedefs>                
                     
                  </implementation> 


               </implementations>
   
            </extension>

         </extensions>



      </component>
      
   <!-- ************************************************************************* -->
      
      <component>
         <name>sockstreambuf</name>
         <file>dlib/sockstreambuf.h</file>
         <spec_file>dlib/sockstreambuf/sockstreambuf_kernel_abstract.h</spec_file>
         <description>
            This object represents a stream buffer for connection objects.
         </description>
         
         <examples>
            <example>sockstreambuf_ex.cpp.html</example>
            <example>sockets_ex_2.cpp.html</example>
         </examples>

         <implementations>
            <implementation>
               <name>sockstreambuf_kernel_1</name>
               <file>dlib/sockstreambuf/sockstreambuf_kernel_1.h</file>
               <description> 
                  This implementation is done in the obvious way without any sort of buffering. 
               </description> 
    
               <typedefs>
                  <typedef>
                     <name>kernel_1a</name>
                     <description>is a typedef for sockstreambuf_kernel_1</description>
                  </typedef>
               </typedefs>                
               
            </implementation> 
                     
            <implementation>
               <name>sockstreambuf_kernel_2</name>
               <file>dlib/sockstreambuf/sockstreambuf_kernel_2.h</file>
               <description> 
                  This implementation is done in the obvious way but <i>with</i> buffering.  Thus, it is
                  considerably faster than the unbuffered version of this object.
               </description> 
    
               <typedefs>
                  <typedef>
                     <name>kernel_2a</name>
                     <description>is a typedef for sockstreambuf_kernel_2</description>
                  </typedef>
               </typedefs>                
               
            </implementation> 
                     
         </implementations>
                        
      </component>
            
      
   <!-- ************************************************************************* -->
      
   </components>

   <!-- ************************************************************************* -->


</doc>
